Technology refers to the collection of tools that make it easier to use, create, manage and exchange information.
In the earlier times, the use of tools by human beings was for the process of discovery and evolution. Tools remained the same for a long time in the earlier part of the history of mankind but it was also the complex human behaviors and tools of this era that modern language began as believed by many archeologists.
Technology refers the knowledge and utilization of tools, techniques and systems in order to serve a bigger purpose like solving problems or making life easier and better. Its significance on humans is tremendous because technology helps them adapt to the environment Trizetto login. The development of high technology including computer technology’s Internet and the telephone has helped conquer communication barriers and bridge the gap between people all over the world. While there are advantages to constant evolution of technology, their evolution has also seen the increase of its destructive power as apparent in the creation of weapons of all kinds.
In a broader sense, technology affects societies in the development of advanced economies, making life more convenient to more people that have access to such technology. But while it continues to offer better means to man’s day to day living, it also has unwanted results such as pollution, depletion of natural resources to the great disadvantage of the planet. Its influence on society can also be seen in how people use technology and its ethical significance in the society. Debates on the advantages and disadvantages of technology constantly arise questioning the impact of technology on the improvement or worsening of human condition. Some movements have even risen to criticize its harmful effects on the environment and its ways of alienating people. Still, there are others that view technology as beneficial to progress and the human condition. In fact, technology has evolved to serve not just human beings but also other members of the animal species as well.
Technology is often seen as a consequence of science and engineering. Through the years, new technologies and methods have been developed through research and development. The advancements of both science and technology have resulted to incremental development and disruptive technology. An example of incremental development is the gradual replacement of compact discs with DVD. While disruptive developments are automobiles replacing horse carriages. The evolution of technologies marks the significant development of other technologies in different fields, like nano technology, biotechnology, robotics, cognitive science, artificial intelligence and information technology.
The MovieMaking Process is a simultaneous learning and teaching tool that incorporates human development with the best of today’s digital technology. Brain, body, awareness and emotions, merge through a shared and meaningful experience with others. This shared and meaningful experience with others is something human beings are hard-wired to need. Without it, there is an emptiness within that needs and desires to be filled. This desire will not go away until it is filled. Digital cameras and editing technology become the tools we use to create. Real life presentations expand this experience on a local level, and the Internet becomes the wormhole we slip through to share what we create on a worldwide scale.
The MovieMaking Process was developed to retrace fundamental early childhood developmental stages, address alternative learning styles, as well as visual perceptual differences, and teach new, behavioral skills quickly through the power of neuroplasticity-the brain’s ability to be re-wired. It does this through the tools of technology, self- awareness and play.
In the MovieMaking Process acting is used as a source of age-appropriate play. Pretend play is one of the developmental stages of early childhood, but the ability to play is needed throughout life; it is a human need. Play leaves the essence of reality intact; it is based on an actual physical experience that is shared with others. While simulacrum threatens to blur the difference between the real and not real, and simulation offers an imitation of an experience, pretend play incorporates mind and body through a shared sensory experience that teaches the subtleties of human actions and reactions-basic essentials of our humanness. It offers an experience to learn from and build upon. There are three distinct elements to The MovieMaking Process.
Clay and Art-Based Lessons: Initial clay and art lessons take the theme the movie will address and breaks it down into three to four core words, which are abstract concepts, focusing on the definition of these words required for total comprehension. These art based lessons teach from the perspective of an overview: the ability to see the larger picture and the relationships of parts to the whole. It entails using art, and physically creating these words and their definitions. By doing so, it is possible for almost everyone to conceptualize the meaning of abstract words, regardless of age or learning ability. Developmentally, this process takes advantage of the natural order of learning which must incorporate an interactive personal experience with another, that combines visual-spatial activities and involves touching, feeling or exploring objects. Simply put, these lessons can teach abstract concepts to concrete learners.
The theme of the movie may be any issue that needs to be addressed, or subject that needs to be learned, yet it must also have a functional goal, a link that addresses how can I use this information to make my current life better? Whatever the theme may be, it is within the shared experience of those participating and it is the experience that reconnects brain, body and awareness through active participation. It begins the filling of the emptiness.